Dream spells, in this case, would be a form of magic that draws its power from dreams, sleep states, and the ethereal boundaries between the waking world and the dream world. These spells could allow casters to manipulate dreams, induce sleep, enter dreams, or even shape the very essence of what is real and imagined.

Core Concepts of Dream Magic:

  1. Dream Realm:
    The dream world is a separate, mutable realm that can be shaped by both the subconscious and magical forces. It is fluid, unpredictable, and a reflection of a person’s psyche, thoughts, and deepest desires or fears. Casters tap into this realm to invoke magic.
  2. Lucid Magic:
    Unlike most types of magic that are cast through incantations or gestures, dream magic is often performed while the caster is in a dream state. In a lucid dream (where the dreamer is aware they are dreaming), the caster can manipulate the dream world with their will. Dream magic might require the caster to “enter” the dream state or use a waking state of half-sleep to maintain control.
  3. Sleep States and Energy:
    Dream spells require a state of relaxation or sleep, but they also require an amount of magical energy. Some casters need to fall into a deep sleep themselves to cast certain powerful dream spells, while others might induce sleep in others to cast their magic. There is a balance: too much use of dream magic can lead to physical exhaustion or madness, as it can blur the line between the dream world and reality.
  4. Dreamwalkers:
    Dreamwalkers are the magicians or spellcasters who specialize in entering, manipulating, and shaping dreams. These individuals are trained in navigating the dream realm and using it as a medium for magic. They can dreamwalk into others’ dreams, leaving imprints, altering memories, or planting ideas. Dreamwalkers are rare and highly sought after for their unique skills.

Types of Dream Spells:

Dream spells can be categorized based on their effects, difficulty, and the states required to cast them. Here’s a breakdown:


1. Dreamweaving Spells (Creating and Shaping Dreams):

  • Spell Name: Lucid Forming
    Description: Allows the caster to shape a dream at will, creating entire dreamscapes or scenarios. This could be used for entertainment, psychological manipulation, or training purposes.
    Effect: The caster can create dreams in which others are placed, either for education, relaxation, or for emotional or psychological manipulation. Casting Requirements: The caster must be in a semi-lucid state, able to control their subconscious mind. If the dreamer is unaware, the dream takes on a life of its own and can become uncontrollable.
  • Spell Name: Dream Construct
    Description: The caster creates temporary, sentient dream beings within the dream world. These constructs can act as guides, protectors, or enemies.
    Effect: These constructs only exist within the dream realm but can have some influence on the dreamer’s waking life if certain conditions are met.
    Casting Requirements: The spell requires an hour-long meditation to link with the dreamer’s subconscious.

2. Dreamwalking Spells (Entering and Manipulating Others’ Dreams):

  • Spell Name: Dreamwalking
    Description: The caster enters the dream of another person, becoming a part of the dream itself. This can be used for peaceful interaction or more invasive methods like extracting memories or influencing decisions.
    Effect: The caster can alter, manipulate, or read the dreams of others. The dreamer may not always be aware of the intrusion.
    Casting Requirements: The caster must be in a deep meditative state and physically relaxed, while maintaining mental focus on the target’s sleep. This is a high-level skill that requires great control of both mind and magic.
  • Spell Name: Nightmare Binding
    Description: The caster creates an especially terrifying nightmare, often used to instill fear, send warnings, or punish enemies.
    Effect: The caster forces the target to relive a fear or trauma in a dream, leaving lingering psychological effects. This spell can also be used to torment enemies over extended periods.
    Casting Requirements: The caster must know the target’s deepest fears or unresolved emotions. This spell requires deep concentration and the ability to manifest fear within a dream.

3. Sleep-Inducing Spells (Manipulating Sleep and Wakefulness):

  • Spell Name: Somnolent Touch
    Description: A spell that induces a deep, calming sleep in a target, allowing for rest or to make them vulnerable to other magic.
    Effect: The target falls into a deep, dreamless sleep. This can be useful for healing, calming frayed nerves, or rendering someone unconscious without harm.
    Casting Requirements: This spell is generally cast through physical contact (touching the person’s forehead) and requires the caster to have some form of emotional connection or focus with the target.
  • Spell Name: Awakening Call
    Description: The caster can manipulate sleep patterns, pulling someone out of a dream or awakening them instantly from deep sleep.
    Effect: This spell can be used to break a spell cast on someone through dreams or simply to wake someone from a deep sleep, often with little to no side effects.
    Casting Requirements: The caster must be in a meditative state and have access to the person’s current dream state.

4. Nightmare Spells (Dark and Dangerous Dream Magic):

  • Spell Name: Nightmare Weaving
    Description: A dark, forbidden spell that weaves nightmares into reality. This spell can turn a dream or a nightmare into an actual, physical entity or event that impacts the waking world.
    Effect: The caster calls forth nightmares that physically manifest in the waking world—dark creatures, horrifying scenarios, or mental projections from the target’s fears.
    Casting Requirements: This spell requires the caster to enter a dream and then pull elements out of it, usually requiring an extreme emotional sacrifice or a broken psyche.
  • Spell Name: Dream Eater
    Description: A sinister spell that allows the caster to feed off the dreams of others, draining their energy or life force.
    Effect: By entering someone’s dream and feeding off it, the caster grows stronger, while the victim becomes progressively more exhausted or mentally unstable.
    Casting Requirements: The caster must remain connected to the victim’s dream for hours, and it comes with the risk of consuming too much, which could cause the dreamwalker to lose their sense of reality.

Limitations and Risks of Dream Magic:

While dream magic is powerful, it comes with notable risks and limitations:

  • Blurred Lines Between Reality and Dream: Prolonged use of dream magic may cause the caster to lose track of where the dream world ends and reality begins, leading to madness or physical exhaustion.
  • Vulnerability During Sleep: When a dreamwalker casts spells from within a dream, their physical body remains vulnerable and defenseless in the waking world.
  • Mental Strain: Dream magic often involves heavy mental discipline. The more complex the dream spell, the more taxing it becomes. Overuse can lead to memory loss, nightmares that feel all too real, and eventually, irreversible psychological damage.
  • Dream Corruption: The dream world is a reflection of the mind, so manipulating dreams too much can corrupt a caster’s psyche, leading them to turn into a nightmarish version of themselves.

Example Spellcasting Scene:

Nira stood in the center of the room, the candles flickering as she focused her mind. Her hands trembled slightly as she invoked the ancient incantations, the words feeling foreign but instinctively familiar at the same time.

The air shifted. The walls of the room seemed to dissolve, and the world around her became fluid, amorphous. She was no longer in her physical body but floating in a boundless sea of thoughts. Ahead of her, she saw the rippling, transparent form of a dream—her target’s dream.

With a whispered word, she entered it.

The dream was a field, wide and golden, stretching out into infinity. The dreamer, a young soldier, stood in the center, lost and confused. Nira, now invisible to him, observed as the dream unfolded. But she had a purpose. She needed to plant a seed—an idea that would shape the soldier’s waking actions.

She raised her hand and let the magic flow, weaving a small illusion into the dream. A voice echoed in the soldier’s mind: “You are stronger than you think, braver than you feel. Victory is within your reach.”

The dream flickered slightly as Nira pulled away, retreating from the dream world. The magic would take root by morning.

But as she exited, a small, dark figure appeared in the distance. It was no longer part of the dream.

It was following her.